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Programming Python

Introduction to Files in Python 3

March 11, 2022 1 Comment

What’s going on guys?

In this post we’ll do a brief introduction into handling files in Python 3.

We’ll be looking at the following file operations:

  • Opening files for read mode
  • Opening files for write mode
  • Basic file operation functions
  • Reading files in binary mode

This isn’t necessarily an in-depth tutorial, just something to get you started.

Let’s begin!

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Reading time: 3 min
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Written by: codeboss
Cross-platform Programming Python System

Netcat Tricks for iPhone

April 29, 2020 No Comments

Whats up guys!

In this post we’ll take a look at 3 cool tricks using netcat on the iPhone.

Note that you will need a jailbroken device in order to follow along; alternatively, you can just use a laptop/desktop with netcat installed.

Using checkra1n jailbreak, this has become trivial for most devices.

Networking Tools for iPhone

In order to use a lot of the networking tools in the iPhone, you’ll need to download them from Cydia first.

Go under Terminal Support and choose a terminal of your choice.

I went ahead with NewTerm.

Then make sure you have netcat installed from Networking section.

That’s everything we’re going to need.

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Reading time: 1 min
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Written by: codeboss
Cross-platform JavaScript Programming System

Ionic 4 – How To Make a Simple Card Matching Game (3 of 4)

January 1, 2020 No Comments

[ Part 1 (Introduction) – Part 2 – Part 3 – Part 4 ]

What’s up guys?

We are back with another part of our Ionic 4 card matching game.

In the previous parts we broke down the basics of the Ionic framework, did the groundwork for our little game, added some images and coded the basic functions for matching cards on-screen.

Although we have a lot of functionality in the game already we’re lacking screens for when the player loses, wins and for loading.

That’s what we’ll be working on this time.

One more twist we’ll be adding is time. Let’s give the player something like sixty seconds to match all the cards otherwise he loses.

Coding Summary

To start off we have to add a bunch of variables to support the new screens we’re adding and to control time inside our game.

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Reading time: 2 min
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Written by: codeboss
Cross-platform Programming Python System

Python Control Server – Traffic Encryption (3 of 8)

December 28, 2019 No Comments

[ Part 1 – Part 2 – Part 3 – Part 4 – Part 5 – Part 6 – Part 7 – Part 8 ]

What’s going on guys?

Welcome to part three of the Python control server series.

In part one we created our simple server and client with about 20 lines of code each (Python 3). Then in part two, we’ve added basic AES encryption to our traffic using pyAesCrypt.

Given the nature of encryption using pyAesCrypt, we we’re unable to receive any data on the server over 1024 bytes with encryption. The main reason for this is that length needs to be passed for the decryption method.

In this part we will be fixing this issue, so let’s get with it.

Traffic Encryption

What exactly is the issue we have here? Why is less than 1024 bytes ok?

Both in our server and client we are sending 1024 bytes at a time. This means that whenever we send a message containing less than 1024 bytes, we won’t run into any issues.

Now considering we have to pass a length argument for decryption, if we send a message that is 1500 bytes, the server will receive the first 1024 bytes and attempt to decrypt it – resulting in an error.

This is where we have a few different options: receive all the encrypted data and then decrypt it all at once; or, receive smaller chunks of data and decrypt on-demand. Both options have their merits, I decided this latter one would be easier to program for a encryption noob like me. 🙂

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Reading time: 4 min
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Written by: codeboss
Cross-platform Programming Python System

Encrypted Data over the Network in Python 3 (pyAesCrypt)

December 25, 2019 No Comments

What’s going on guys?

I have a short encryption tutorial for you today, which is kind of a continuation from my recursive file encryption post a while back.

In that post we did encryption of multiple files recursively, while this time we’ll be doing in-memory AES encryption over the network.

This tutorial will be limited in scope in the sense that we’ll only send the data one way for now (from client to server); however, the plan is to incorporate it into my python control server series soon.

We’ll be using Python 3 for this tutorial (as one should by now). For the encryption side of things we’re using pyAesCrypt, which can be easily installed with pip by running the following command in a terminal:

python -m pip install pyaescrypt

In the video above, after going through the code and explanations, I also fire up wireshark and show the difference from both a plaintext server/client traffic to the encrypted data we’re implementing here.

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Reading time: 4 min
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Written by: codeboss
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