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card game
Cross-platform JavaScript Programming System

Ionic 4 – How To Make a Simple Card Matching Game (3 of 4)

January 1, 2020 No Comments

[ Part 1 (Introduction) – Part 2 – Part 3 – Part 4 ]

What’s up guys?

We are back with another part of our Ionic 4 card matching game.

In the previous parts we broke down the basics of the Ionic framework, did the groundwork for our little game, added some images and coded the basic functions for matching cards on-screen.

Although we have a lot of functionality in the game already we’re lacking screens for when the player loses, wins and for loading.

That’s what we’ll be working on this time.

One more twist we’ll be adding is time. Let’s give the player something like sixty seconds to match all the cards otherwise he loses.

Coding Summary

To start off we have to add a bunch of variables to support the new screens we’re adding and to control time inside our game.

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Written by: codeboss
Cross-platform JavaScript Programming System

Ionic 4 – How To Make a Simple Card Matching Game (2 of 4)

December 22, 2019 No Comments

[ Part 1 (Introduction) – Part 2 – Part 3 – Part 4 ]

What’s going on guys?

We’re continuing with our Ionic 4 series today.

As explained in part one, we’re making a simple card matching game in order to learn the different components of the Ionic framework.

If you’re clueless about the Ionic framework, you should go check out the first part where I explain it in more detail.

I won’t ramble for too long in this post (as usual), since I explained that I’m not planning on covering code in these blog posts for Ionic – that’s what the videos are for anyway alright.

Instead, I’ll leave a summary of what goes down in this part.

Coding Summary

In this second part, we’ll get our card matching game to a playable state.

Basically, by the end of it, you’ll be able to select both cards and we’ll put conditions in place to check if the selected cards match or not.

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Written by: codeboss

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