[ Part 1 (Introduction) – Part 2 – Part 3 – Part 4 ]
What’s up guys?
We are back with another part of our Ionic 4 card matching game.
In the previous parts we broke down the basics of the Ionic framework, did the groundwork for our little game, added some images and coded the basic functions for matching cards on-screen.
Although we have a lot of functionality in the game already we’re lacking screens for when the player loses, wins and for loading.
That’s what we’ll be working on this time.
One more twist we’ll be adding is time. Let’s give the player something like sixty seconds to match all the cards otherwise he loses.
To start off we have to add a bunch of variables to support the new screens we’re adding and to control time inside our game.